NAVAL FLEET COMMAND

Cold War 1990 · North Atlantic · Western Pacific · Gulf & Mediterranean

The sea is quiet.
The picture isn't.

Hook a ship and right-click a hostile: it closes to range, chooses the weapon and keeps firing until the contact is destroyed or lost. Right-click an unclassified contact to investigate. Seven operations across four theatres and two eras, flown singly or as two campaigns, plus four training missions, each graded for mission effectiveness and remembered in your commander's log. The crew answers aloud through your system's speech. Start Northern Passage from the operations desk: investigate uncertain contacts, launch reconnaissance and protect a moving freighter with finite defensive ammunition. Reach the exit before the deadline without sinking neutral traffic. Build your own opposing fleets, air wings, routes and reinforcement waves across four theatres and two eras.

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Northern Passage paused in the running game: a relief chart and mouse command controls above the regional overview, live Nansen frigate under clouds and platform data
The command screen. A relief chart across the top; below it the regional map, a live 3D view of whatever is hooked and the data display. Orders are a right-click away.

How it plays

A contact is an observation, not a target.

Radar horizons, passive bearings, thermal layers and stale reports shape the picture. Maneuver listeners to build a fix, corroborate identification, and check nearby neutral traffic before authorizing a shot.

Drag air and escort stations on the chart. Keep a combat air patrol over an area or protecting a moving group, with a clear pursuit limit. Assign air-defense and anti-submarine screens while the crews keep station. In Classic mode, submarine orders and reports wait for deliberate communication windows.

Your forces · your plan · four theatres · two eras

Custom missions

Build both fleets

Choose 1990 or 2027, a chart region, hull counts, carriers and submarines. A seed creates a reproducible force that you can edit ship by ship.

Mission planning

Fit the force and write the tasks

Edit installed weapon quantities, finite air wings, patrol routes, phased objectives and delayed reinforcements. Save the mission or exchange it as JSON.

Missile defence

Respond to the raid

Choose when to spend countermeasure packs, conserve or saturate with interceptors, and maneuver threatened ships. Radar, infrared and acoustic seekers demand different responses.

Large task groups

Keep the fleet together

Use selection groups and Fleet Operations to command many hulls. Formations assign distinct stations, pace slower consorts and pass command after a flagship is lost.

The operations desk opens on the authored operations, with their difficulty and your best result. Training includes Northern Passage, Carrier Qualification, Missile Defence practice and ASW practice. Work through detected-threat interception or the full lower, listen, range and recover sonar cycle; your own missions sit beside the exercises.

The custom mission editor with opposing fleets, a platform catalogue, task phases and unit properties
The workshop gives you the fleet mix, weapon fits, air wings, task phases and reinforcement schedule. Your saved missions become the main mission shelf.
The reference library showing the F-35B model on a navy grid with its capability dossier and fitted ordnance
140 platforms and 149 weapons, each with an inspectable model and a dossier.

Forces that belong where they are

Period variants keep their own radars, sonars, aircraft and weapons: Perry's shared Mk 13 magazine, the F-14A+ and E-2C. The 2027 shelves add the PLAN, the Japanese Self-Defense Forces and Iran, and installations ashore that shoot back.

Information has limits

Passive bearings, uncertain range, stale contacts, thermal layers and convergence zones. The picture is something you build, and it can be wrong.

Orders stay within reach

Right-click the water to move, a hostile to attack it, an unknown to investigate it, your own ship for its orders. Shift+right-click a contact for its weapons and salvos. The status boards and a searchable command palette hold the rest. Pause whenever you need to think.

Take the watch

Choose an operation, read the briefing, then take command. The clock waits for you.

Space
Pause and resume
1–6
Time compression
Right-click
Move, attack, investigate or orders
N
Next priority contact
Home
Fit the task group
A
Status boards
F1
Orders and objectives
F3
Air operations
Shift E
Weapon control and mixed salvos
Shift R
Weapon ranges by role
J
Fleet operations
D
Deploy radar countermeasures
V
Evade detected threats
G
Swap the chart and the 3D view
T
Cycle the 3D cameras
H
Every key command
Ctrl K
Search every command

Set the forces. Take the watch.

It runs in your browser. Nothing to install, and the clock doesn't start until you do.